Wizard Golf Prototype is a prototype for a 2.5D game I have toyed with making a legit personal project. I envision it as a linear side-scroller puzzle game that has a comedic bent. Progress is made by golfing magic orbs (each with unique abilities) across the landscape into cauldron's that have been left by an evil witch. The goal is to overcome obstacles, solve puzzles, and ultimately get an orb in a cauldron to progress. You can play the barebones prototype on the Web (using WebGL), where only the shooting, magic backspin/topspin, and cauldron advancement are implemented.